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Mednafen psx retroarch setup
Mednafen psx retroarch setup







mednafen psx retroarch setup

Basically these are small, pinpoint configs that inject altered settings for just about anything - video settings, input settings, shaders, whatever - and they can be saved at the per-core or per-game level. One of my favorite additions in RA 1.4.1 is overrides.

mednafen psx retroarch setup

Over time that got a bit more and more out of hand - it's not a terrible solution by any means but I'm nitpicky and it was getting to the point where I had about 10 different Retroarch entries clogging up my emulator list. This was handy for things like Super Scope or other scenarios where something needed to be changed for certain games within a platform but not all - split it out into a new entry in LB, set your Super Scope games to use that emulator entry, load up a game and set it to use Super Scope. Basically you would duplicate a core dll, rename it slightly based on what you want it to do differently from normal, create a new entry for it in LB and name it accordingly, assign that emulator to a game, load it up and change your settings as necessary. In the past I've had Retroarch split out into multiple emulator entries in Launchbox to account for a number of different common scenarios. I had a number of goals for this, which varied by platform, but not the least of which was a desire to pare down the way I had some things setup in my LB library.

MEDNAFEN PSX RETROARCH SETUP FULL

Hey guys! For the last couple weeks I've been working on full audits of several platforms in my library after updating Retroarch to version 1.4.1.









Mednafen psx retroarch setup